[Changelogs] Systems

Changelogs start with the date 13/02/2016, previous changelogs will not be precised here.

Transmutation:

  • News (19/08/2016):
  • -> You can transmut the costume hairs too.
    Screenshot

  • Bugfixes (19/08/2016):
  • -> Items description & icon now is properly if item is transmuted on the create private shop window.
    Screenshot

  • Bugfixes (28/08/2016):
  • -> When you die / stand-up in chat will appear: “[Transmutation] The window is not opened.”, I fix that.

  • News (07/09/2016):
  • -> I rewrite the lua function: item.is_transmulated.
    -> I add two new lua functions: item.set_transmutation & item.get_transmutation.

  • Bugfixes (07/09/2016):
  • -> When you wear a weapon which are transmuted, appear the attack of the transmuted weapon inside stats, I fix that.

  • Bugfixes (08/09/2016):
  • -> After you add this system you will have problem with the activated slots (of toggle skills) on skill page, I fix that.

 

Block Players:

  • News (19/08/2016):
  • -> If you try to talk to someone via Whisper which is blocked, you will receive a warning to unblock them.
    Screenshot

 

Guilds Safebox:

  • Nothing yet.

 

Titles:

  • Nothing yet.

 

Enchant Item-:

  • 0.1:
  • -> You can cancel the change of bonuses, you’re not forced anymore to block a bonus and to press “OK”.
    -> When you switch the bonuses of a item with addons the number of bonuses increase, I fix that.
    -> When you want to switch the bonuses of a item which slot is 0 doesn’t work, I fix that.

 

Enchant Item+:

  • Nothing yet.

 

Special Effects:

  • Nothing yet.

 

Special Regen:

  • Nothing yet.

 

New Items with Effect:

  • Nothing yet.

 

Mounts with Slot:

  • 0.1:
  • -> I’ve add a new check, how does check if in your inventory are enough free slots to can unwear the mount seal.
    -> For few of you can happen after teleport you got the NPC’s under map or after teleport/login before you move can’t see the texture, I’ve add the fix.

  • 0.2:
  • -> After v0.1, you can wear the mount if you’re polymorphed, I’ve fix that.
    -> The check of inventory to see if are enough free slots to can unwear the mount seal doesn’t work as well (is affected by a old function for mounts), fixed.

  • 0.3:
  • -> After v0.1, you can’t unmount a mount how doesn’t require cell, I’ve fix that.

  • 0.4:
  • -> There was a problem in Power Mount system quest (player can receive the mount seal without have an authorization item), I fix that.

  • 0.5:
  • -> If you’re riding a horse when you press the “Dismount” button don’t work, I fix that.

  • Bugfixes (29/08/2016):
  • -> When you swap the mount seal to the slot in a blocked map you will mount sucesfully, I fix that.

 

Shop Names by Range:

  • Nothing yet.

 

Soul Bind & Unbind:

  • Nothing yet.

 

Swap Items:

  • Nothing yet.

 

Enchant & Transform Costumes:

  • 0.1:
  • -> I’ve add new fields for item_attr from where you can config the bonuses for costumes: costume_body, costume_hair and costume_weapon.

 

Change CH In-Game:

  • Bugfixes (06/09/2016):
  • -> Few troubles with the CH-Change window, I fix all of them.
    -> If a CH crash (or you stop) the player also, can change the CH to him, I fix that.
    -> I review the code of system (window & few funcs was rewrited).

 

Costume Weapons:

  • 0.1:
  • -> After last update, when you use the /ip (item purge) command with a weapon costume weared the skin don’t disappear, I fix that.

  • 0.2:
  • -> When you wear a pickaxe or fishing rod the player attack does increase, I fix that.

  • 0.3:
  • -> If you don’t get my quiver arrows, when you wear a arrow without a costume the player motion become general, I fix that.

  • Bugfixes (06/09/2016):
  • -> When you get weared a pickaxe or fishing rod you will be able to wear the costume weapon, I fix that.

 

Archer’s Quiver:

  • Nothing yet.

 

Transfer Costume Bonuses:

  • 0.1:
  • -> If you add on the second costume slot the same costume of first slot and press OK the server will crash, I fix that.
    -> I add a new check (if the costumes don’t have any bonus you can’t add them).

 

Shoulder Sash:

  • Video (11/08/2016): Click Here
  • News (11/08/2016):
  • -> System was completly rewrited.
    -> Combine & Absorption processes are now via Packet.
    -> Now it read the sash model path from item_list.txt.
    -> Now it scale automatically the sash model in-base of you’re character (it read now item_scale.txt), also func can be used to scale NPC’s (usefully like for the new Pet System).
    -> Added a new function similarly to wndMgr.ActivateSlot, new one is wndMgr.ActivateEffect will activate the slot and also you can config the effect image color.
    -> Come with new functions for the system: sash.SendCloseRequest, sash.Add, sash.Remove, sash.GetPrice, sash.GetAttachedItem, sash.GetResultItem & sash.SendRefineRequest.
    -> It don’t make use anymore of new fields inside item table, so you can go back to the normal table design.
    -> Now you can refine sash of 4th grade until they reach the maximum absorption rate.
    -> If you go refining a sash which actually is absorbed, bonuses will increase in-base of the new absorption rate if refined process was successfully.
    -> Configuration of min/max absorption rate , price of combine refine process and refine success chance are now very easy configurable.
    -> Now you can add items inside Combine/Absorption with Right-MouseClick.
    -> Added all the sash’s which was added on GF servers.

  • Bugfixes (11/08/2016):
  • -> Clone sash’s with the help of offline shop.
    -> Problems in the Certificate of Reversal+ dialog.
    -> Link sash’s in-chat solved (ALT+CLICK).
    -> Bonuses of item absorbed are now calculated properly and rounded up/down.
    -> Position of absorption rate in item description are now in the right place.
    -> Command: /costume crash the server.
    -> When you use will get a sash from command: /item or chest/drop they got 1% absoprtion rate, now he will receive in-base of sash grade.

  • About the new version (11/08/2016):
  • -> Upgrading the system from old to the new, will affect the sash’s (all the sash’s which was absorbed before will lose the bonuses absorbed).
    -> I increase the price of system with 50€.
    -> For customers who get the old version and want the new one, have to pay the difference of 50€.

  • Bugfixes (19/08/2016):
  • -> If you make a private shop sash is still here, I fix that.
    -> If you’re polymorphed sash is still here, I fix that.

  • Bugfixes (28/08/2016):
  • -> The affects & attributes bonuses don’t appear on costume items description (except for sash’s), I fix that.

  • Bugfixes (08/09/2016):
  • -> When you have a sash weared and you’re riding their position aren’t the right one, I fix that.
    -> After you add this system you will have problem with the activated slots (of toggle skills) on skill page, I fix that.