Changelogs start with the date 13/02/2016, previous changelogs will not be precised here.
Transmutation:
- News (19/08/2016):
- Bugfixes (19/08/2016):
- Bugfixes (28/08/2016):
- News (07/09/2016):
- Bugfixes (07/09/2016):
- Bugfixes (08/09/2016):
-> You can transmut the costume hairs too.
-> Items description & icon now is properly if item is transmuted on the create private shop window.
-> When you die / stand-up in chat will appear: “[Transmutation] The window is not opened.”, I fix that.
-> I rewrite the lua function: item.is_transmulated.
-> I add two new lua functions: item.set_transmutation & item.get_transmutation.
-> When you wear a weapon which are transmuted, appear the attack of the transmuted weapon inside stats, I fix that.
-> After you add this system you will have problem with the activated slots (of toggle skills) on skill page, I fix that.
Block Players:
- News (19/08/2016):
-> If you try to talk to someone via Whisper which is blocked, you will receive a warning to unblock them.
Guilds Safebox:
- Nothing yet.
Titles:
- Nothing yet.
Enchant Item-:
- 0.1:
-> You can cancel the change of bonuses, you’re not forced anymore to block a bonus and to press “OK”.
-> When you switch the bonuses of a item with addons the number of bonuses increase, I fix that.
-> When you want to switch the bonuses of a item which slot is 0 doesn’t work, I fix that.
Enchant Item+:
- Nothing yet.
Special Effects:
- Nothing yet.
Special Regen:
- Nothing yet.
New Items with Effect:
- Nothing yet.
Mounts with Slot:
- 0.1:
- 0.2:
- 0.3:
- 0.4:
- 0.5:
- Bugfixes (29/08/2016):
-> I’ve add a new check, how does check if in your inventory are enough free slots to can unwear the mount seal.
-> For few of you can happen after teleport you got the NPC’s under map or after teleport/login before you move can’t see the texture, I’ve add the fix.
-> After v0.1, you can wear the mount if you’re polymorphed, I’ve fix that.
-> The check of inventory to see if are enough free slots to can unwear the mount seal doesn’t work as well (is affected by a old function for mounts), fixed.
-> After v0.1, you can’t unmount a mount how doesn’t require cell, I’ve fix that.
-> There was a problem in Power Mount system quest (player can receive the mount seal without have an authorization item), I fix that.
-> If you’re riding a horse when you press the “Dismount” button don’t work, I fix that.
-> When you swap the mount seal to the slot in a blocked map you will mount sucesfully, I fix that.
Shop Names by Range:
- Nothing yet.
Soul Bind & Unbind:
- Nothing yet.
Swap Items:
- Nothing yet.
Enchant & Transform Costumes:
- 0.1:
-> I’ve add new fields for item_attr from where you can config the bonuses for costumes: costume_body, costume_hair and costume_weapon.
Change CH In-Game:
- Bugfixes (06/09/2016):
-> Few troubles with the CH-Change window, I fix all of them.
-> If a CH crash (or you stop) the player also, can change the CH to him, I fix that.
-> I review the code of system (window & few funcs was rewrited).
Costume Weapons:
- 0.1:
- 0.2:
- 0.3:
- Bugfixes (06/09/2016):
-> After last update, when you use the /ip (item purge) command with a weapon costume weared the skin don’t disappear, I fix that.
-> When you wear a pickaxe or fishing rod the player attack does increase, I fix that.
-> If you don’t get my quiver arrows, when you wear a arrow without a costume the player motion become general, I fix that.
-> When you get weared a pickaxe or fishing rod you will be able to wear the costume weapon, I fix that.
Archer’s Quiver:
- Nothing yet.
Transfer Costume Bonuses:
- 0.1:
-> If you add on the second costume slot the same costume of first slot and press OK the server will crash, I fix that.
-> I add a new check (if the costumes don’t have any bonus you can’t add them).
Shoulder Sash:
- Video (11/08/2016): Click Here
- News (11/08/2016):
- Bugfixes (11/08/2016):
- About the new version (11/08/2016):
- Bugfixes (19/08/2016):
- Bugfixes (28/08/2016):
- Bugfixes (08/09/2016):
-> System was completly rewrited.
-> Combine & Absorption processes are now via Packet.
-> Now it read the sash model path from item_list.txt.
-> Now it scale automatically the sash model in-base of you’re character (it read now item_scale.txt), also func can be used to scale NPC’s (usefully like for the new Pet System).
-> Added a new function similarly to wndMgr.ActivateSlot, new one is wndMgr.ActivateEffect will activate the slot and also you can config the effect image color.
-> Come with new functions for the system: sash.SendCloseRequest, sash.Add, sash.Remove, sash.GetPrice, sash.GetAttachedItem, sash.GetResultItem & sash.SendRefineRequest.
-> It don’t make use anymore of new fields inside item table, so you can go back to the normal table design.
-> Now you can refine sash of 4th grade until they reach the maximum absorption rate.
-> If you go refining a sash which actually is absorbed, bonuses will increase in-base of the new absorption rate if refined process was successfully.
-> Configuration of min/max absorption rate , price of combine refine process and refine success chance are now very easy configurable.
-> Now you can add items inside Combine/Absorption with Right-MouseClick.
-> Added all the sash’s which was added on GF servers.
-> Clone sash’s with the help of offline shop.
-> Problems in the Certificate of Reversal+ dialog.
-> Link sash’s in-chat solved (ALT+CLICK).
-> Bonuses of item absorbed are now calculated properly and rounded up/down.
-> Position of absorption rate in item description are now in the right place.
-> Command: /costume crash the server.
-> When you use will get a sash from command: /item or chest/drop they got 1% absoprtion rate, now he will receive in-base of sash grade.
-> Upgrading the system from old to the new, will affect the sash’s (all the sash’s which was absorbed before will lose the bonuses absorbed).
-> I increase the price of system with 50€.
-> For customers who get the old version and want the new one, have to pay the difference of 50€.
-> If you make a private shop sash is still here, I fix that.
-> If you’re polymorphed sash is still here, I fix that.
-> The affects & attributes bonuses don’t appear on costume items description (except for sash’s), I fix that.
-> When you have a sash weared and you’re riding their position aren’t the right one, I fix that.
-> After you add this system you will have problem with the activated slots (of toggle skills) on skill page, I fix that.