[Event] War between kingdoms

About:

  • Event is writted in c++.
  • Event limits:
    • Deaths: is the limit of maximum deaths, if player got killed x times will be sended back to his kingdom city, also he will receive the common reward in-case their kingdom win the war.
    • Maximum: if a kingdom make x kills will win the war. You can also disable this limit.
    • War time: is the limit time of war.
    • Minimum & Maximum level: is the limit of minimum / maximum level to can participate at the war, so you can make the event by level range. You can also disable this limits or just one.
  • Rewards:
    • Priv rates: if your kingdom will win, receive the priv rates drop configured by you, you can also disable this reward.
    • Common reward: if your kingdom will win, all the partecipants (except how leave the war as his own decision) will receive – Yang (just if you want) & Item (just if you want) configured by you, you can also disable this reward.
    • Top reward: if your kingdom will win, the player how make more kills will receive – Yang (just if you want) & Item (just if you want) configured by you, you can also disable this reward.
  • Other:
    • The minimum & maximum level limit is configurable from game.
    • The common & top reward is configurable from game.
    • You can config items who can’t be used in the war map.
  • As you may see in the video, there are a window regarding this event.
  • You can easily change the various limits.
  • It’s hard to explain all about them, if you have any question contact me.

 

Price:

  • 70€.

 

Package contain:

  • Bugfixes & support free.
  • The map which you can see in the video is included.
  • Event files and a guide for how to implement them.