About:
- Event is writted in c++.
- Event limits:
- Deaths: is the limit of maximum deaths, if player got killed x times will be sended back to his kingdom city, also he will receive the common reward in-case their kingdom win the war.
- Maximum: if a kingdom make x kills will win the war. You can also disable this limit.
- War time: is the limit time of war.
- Minimum & Maximum level: is the limit of minimum / maximum level to can participate at the war, so you can make the event by level range. You can also disable this limits or just one.
- Rewards:
- Priv rates: if your kingdom will win, receive the priv rates drop configured by you, you can also disable this reward.
- Common reward: if your kingdom will win, all the partecipants (except how leave the war as his own decision) will receive – Yang (just if you want) & Item (just if you want) configured by you, you can also disable this reward.
- Top reward: if your kingdom will win, the player how make more kills will receive – Yang (just if you want) & Item (just if you want) configured by you, you can also disable this reward.
- Other:
- The minimum & maximum level limit is configurable from game.
- The common & top reward is configurable from game.
- You can config items who can’t be used in the war map.
- As you may see in the video, there are a window regarding this event.
- You can easily change the various limits.
- It’s hard to explain all about them, if you have any question contact me.
Price:
- 70€.
Package contain:
- Bugfixes & support free.
- The map which you can see in the video is included.
- Event files and a guide for how to implement them.